1 00:00:10,090 --> 00:00:08,980 I'm Ron Kings deceleration subsystem 2 00:00:13,580 --> 00:00:10,100 manager here at the Marshall Space 3 00:00:15,830 --> 00:00:13,590 Flight Center today we're going to be 4 00:00:19,430 --> 00:00:15,840 we conduct parachute development tests 5 00:00:22,880 --> 00:00:19,440 for a large multi stage deceleration 6 00:00:26,089 --> 00:00:22,890 systems used in returning solid rocket 7 00:00:28,160 --> 00:00:26,099 motors back to a safe splashdown and 8 00:00:30,350 --> 00:00:28,170 recovery in the atlantic ocean and i'm 9 00:00:32,150 --> 00:00:30,360 jeremy myers a systems engineer here at 10 00:00:34,760 --> 00:00:32,160 Marshall Space Flight Center in the 11 00:00:36,439 --> 00:00:34,770 optics and imaging branch the video that 12 00:00:38,990 --> 00:00:36,449 you're looking at was captured with the 13 00:00:40,640 --> 00:00:39,000 high-speed parachute camera this camera 14 00:00:43,520 --> 00:00:40,650 with can can withstand the extreme 15 00:00:46,340 --> 00:00:43,530 environments of a launch vehicle the 16 00:00:49,610 --> 00:00:46,350 launch process the separation event 17 00:00:52,040 --> 00:00:49,620 along with splashdown now this camera is 18 00:00:54,229 --> 00:00:52,050 different than a standard camera because 19 00:00:56,990 --> 00:00:54,239 it can capture video up to 1200 frames 20 00:01:00,650 --> 00:00:57,000 per second versus a normal camera at 30 21 00:01:03,760 --> 00:01:00,660 frames per second and the data is about 22 00:01:07,609 --> 00:01:03,770 four times the quality of standard video 23 00:01:10,639 --> 00:01:07,619 we're conducting our our three main 24 00:01:12,740 --> 00:01:10,649 cluster tests today and we're using our 25 00:01:15,290 --> 00:01:12,750 drogue as a programmer shoot to set the 26 00:01:17,719 --> 00:01:15,300 stage for the proper time to deploy the 27 00:01:19,490 --> 00:01:17,729 mains right now you're going to see the 28 00:01:22,010 --> 00:01:19,500 the main packs are released from our 29 00:01:24,980 --> 00:01:22,020 drop vehicle the three mains are being 30 00:01:26,990 --> 00:01:24,990 deployed and as they already being 31 00:01:28,790 --> 00:01:27,000 deployed Jeremy wants you to describe 32 00:01:29,930 --> 00:01:28,800 how your high-speed camera is working 33 00:01:33,499 --> 00:01:29,940 and why we're using your high-speed 34 00:01:35,540 --> 00:01:33,509 camera on this on this test oh the video 35 00:01:39,230 --> 00:01:35,550 that you're looking at is captured at a 36 00:01:43,070 --> 00:01:39,240 high frame rate with 300 frames per 37 00:01:44,809 --> 00:01:43,080 second so to the person looking at it 38 00:01:47,809 --> 00:01:44,819 would never be able to see the details 39 00:01:49,730 --> 00:01:47,819 that we're seeing here but as you see we 40 00:01:53,660 --> 00:01:49,740 just did a transition in speed and this 41 00:01:56,389 --> 00:01:53,670 allows us to save memory space for the 42 00:01:57,979 --> 00:01:56,399 high-speed events there we've changed to 43 00:01:59,930 --> 00:01:57,989 a hundred frames per second and then 44 00:02:02,389 --> 00:01:59,940 when it gets really fast as you see 45 00:02:04,460 --> 00:02:02,399 there it's at 30 frames per second and 46 00:02:06,589 --> 00:02:04,470 that's very good because now we can see 47 00:02:08,660 --> 00:02:06,599 real time as the shoots are actually 48 00:02:12,020 --> 00:02:08,670 inflating they're at the first reef 49 00:02:15,589 --> 00:02:12,030 stage we control the we balance the 50 00:02:17,330 --> 00:02:15,599 loads by by briefing the parachutes they 51 00:02:21,110 --> 00:02:17,340 open in three stages with these mains 52 00:02:24,319 --> 00:02:21,120 and now you're seeing them open up to 53 00:02:25,940 --> 00:02:24,329 the second stage and again I think now 54 00:02:27,230 --> 00:02:25,950 your camera slowed down again Jeremy 55 00:02:29,590 --> 00:02:27,240 tell us why 56 00:02:31,760 --> 00:02:29,600 well by slowing down we can make that 57 00:02:34,430 --> 00:02:31,770 transition to different frame rates up 58 00:02:38,360 --> 00:02:34,440 to four times so you just have so much 59 00:02:41,980 --> 00:02:38,370 storage space and here we see an event 60 00:02:44,720 --> 00:02:41,990 that is not very dynamic in other words 61 00:02:49,070 --> 00:02:44,730 the events are very stagnant so you 62 00:02:51,110 --> 00:02:49,080 don't need that high frame rate the 63 00:02:52,550 --> 00:02:51,120 other benefit to us as a parachute 64 00:02:53,960 --> 00:02:52,560 community is that with the high speed 65 00:02:56,300 --> 00:02:53,970 camera when we go back in and evaluate 66 00:02:58,820 --> 00:02:56,310 performance of the shoots with the high 67 00:03:00,890 --> 00:02:58,830 frame rate we look frame by frame we can 68 00:03:03,950 --> 00:03:00,900 really get the detail of what's 69 00:03:06,020 --> 00:03:03,960 happening as this shoots deploy as they 70 00:03:08,390 --> 00:03:06,030 inflate and then as you're seeing now as 71 00:03:10,460 --> 00:03:08,400 they go through the reefing stages now 72 00:03:13,190 --> 00:03:10,470 we're going to a full open which is a 73 00:03:14,840 --> 00:03:13,200 hundred percent utilization of the full 74 00:03:17,150 --> 00:03:14,850 canopy and I should mention that these 75 00:03:21,200 --> 00:03:17,160 canopies full open or 150 foot in 76 00:03:23,450 --> 00:03:21,210 diameter each the largest reentry 77 00:03:26,600 --> 00:03:23,460 booster rocket parachutes ever developed